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Please, Let Me Love This Game!

First and foremost, this game could be BRILLIANT. No exaggeration. But, my friend, before I can say anything else, there is one thing you HAVE to fix: controlling the stick man.

I think this could be an interesting game, honestly. It reminds me of the helicopter game, where after a while of dropping stick men onto trucks filled with pillows, tons of spikes and missiles come to try and stop you. Same basic concept, except this is a platformer of sorts. Could be fun; the music is great, idea is interesting, and the graphics are actually pretty decent.

But I cannot control the stickman if my life depended on it. Sometimes, when I jump, he jumps way too damn far (which is problem once those death machines start appearing), and then sometimes the jump makes me go a half of a millimeter forward, meaning I'm stuck on the same damn platform. The sliding is too much and unpredictable, makes it even more difficult to control. The stickman is very, very slow, and I just don't feel like he's responding to my button-inputs. But more than anything else...the walls. The way he bounces when he hits a wall is SO damn irritating, I just couldn't play it after a while. It makes it impossible to get anywhere. All of these things combined make this a bad game to play. In a game that's all about dodging split-second attacks...you have to have precise control over your character.

Don't get me wrong, this has the potential to be a WONDERFUL game, no doubt. But you need to rework the above first; then we'll see what happens. Good luck, amigo.

Ooooh!

Well, this is an odd situation. Let me put this plainly: this game is BEAUTIFUL. The graphics are superb, I can't put it any more simply than that. And damn, is it stylish! The streaks the sword leaves behind, the fluid animations, the dynamic camera, the nice backgrounds (escpecially when you get to the burning town), the well-drawn enemies and the variety they pose...damn, is this one-well drawn game. Alot of games out there are fun to play, but look pretty shitty. This game is actually the opposite, it looks BRILLIANT, but...its just not that fun.

Here's what this flash needs in order to get First Page. This isn't saying "here's what this flash needs, and then it might get First Page." No, you do this, and First Page is guarenteed. First, fix the sound! The sound isn't bad, per se, but it just isn't nice to listen to, and its hardly dynamic at all. I liked the nature sounds when they were in the main menu; but when you start playing the game, you NEED some music. Nature just made it...boring. Aside from background music, the sound effects are pretty bad too. I mean, for a sword that looks that cool in action, it sure as hell doesn't sound cool. I'm not sure what to tell you specifically for this category, but...make it sound like a SWORD, not a BATON.

The second thing is, give us some variety! There's not even a second attack button! That would be fine, if we could get different weapons, or upgrade the sword, or something; but its literally the same damn combo over and over and over again. And no matter how cool that combo looks, it eventually get old. The game is really just me running around hitting the same button over and over again for the same effects. We need something more to satisfy us!

Ultimately, this is a GREAT game visually and stylistically. But the fun factor and sound need a significant boost before it moves up in my eyes. Oh, and I just noticed; this is your first submission? DAMN. I have my eye on you, my talented little friend.

Void24 responds:

Thank you (and all reviews for that matter) for the insight. I really wanted to set up a more dynamic fighting system, but as my deadline for the contest loomed over me, I had to cut features :(. I also understand that the sound could use work. I recorded all the FX myself, and have no experience in that field. Im glad you liked what you did, and thanks for taking the time to write out a review.

Great Game!

I'm feeling a little under the weather, so while I'd normally write this review all flamboyantly, I'm just going to tell you what I liked, and suggestions for improving it.

What I liked: First of all, the music is bloody brilliant. Absolutely LOVED it. The only thing I would change to give the Sound category a 10 is perhaps some sound effects. Not for the laser, though, because after a while that would just become annoying. The style is pretty interesting, and the gameplay was fun, although lacking variety. Damn, do those things keep coming at you. My wrist hurts from the effort :) . Anyway, your game makes it so you can't stop paying attention for a second, and that's a good thing. Oh, I also liked how you get to choose between getting points added to your score, or cash. Reminded me of Dirge of Cerberus.

Suggestions: First and foremost, when a level is over, make us press enter or something before you go the shop. I bought too many things I DIDN'T want to buy, because there's no warning when the level is over. All of a sudden, the baddies are gone, and I'm rampantly clicking the "+10" laser size button, or converting more score to cash than I'd like to do. Definitely add that in. Another thing I'd do is depower the Wave attack. All you really have to do is save 1200 cash and buy it, and then you just click the mouse every now and then to eliminate all the enemies. It makes the game WAY too easy at that point. Oh, it'd also be nice if we could upgrade the shield without having to lose it first. Just a thought. Finally, the graphics need a little tweaking, make em a bit more polished. Escpecially the menu, it just looks rushed and...unspecial.

Ultimately, it was a very fun game, and I played it for a good 5 or 10 minutes, which is long considering my attention span. Just clean it up a bit, and I actually think you have some FP material here.

Over-Kill responds:

Thanks for the review!
I'll update the game soon with those ideas. THanks.

A Nice Reenactment of PacMan

But...its just PacMan. And, I'll be completely honest, I've never really liked PacMan or enjoyed playing it. Not a member of that generation. So, as a PacMan clone, however stylish of clone it may be, I'm afraid I can't give you a huge score. Because, despite the voices and different characters, and the obvious references, in the end its JUST PacMan.

If you wanted to get a higher score (and this is for anyone remaking an old game, escpecially one as tired and parodied as PacMan), try updating the gameplay. I mean, hell, isn't it about time you got more powerups than just that stupid powerpill? Or, err, pie?

Its just not original, and its nothing new, and as such, its not entertaining. Is it well done? Sure. But that's it.

As the guy before me said...

...I really, really want to love this game. After all, the concept is very intriguing, and the battle system is very fun (when you're lucky). I played it over and over again, with equal interest.

The problem is WHY I played it over and over again. Because, damn, if you're not lucky, you're screwed. First of all, if someone hits you in the chest, and you don't have a breastplate, you're screwed. And, when the brestplate costs about 800 gold at the games start (80% of the money you have), that makes life very difficult. The amount of money you get from each round isn't really enough to allow you to upgrade, or even buy all the types of armor, at a fast enough pace.

But man, luck really bites sometimes. I can have crappy armor and a dagger, enter a round with someone ten times stronger than me, and win. But then I'll actually have decent armor, a weapon, and stats, enter and fight a pretty weak guy, and have him tear me apart!

My ultimate suggestion for this game? Some sort of continue function. Getting a decent way into the game, getting killed by some little weakling, and then having to start ALL over made me die a little on the inside. Its a great game, but I feel like all I'm doing is crossing my fingers, and when you die...you just don't feel like continuing. Still, like I said, good game. I gave you a four.

Fun!

This was actually pretty enjoyable; it reminds me of a game I have on my cellphone. Anyways, I'm hoping that you might consider expanding this minigame into something full fledged.

I enjoyed how, if you press up at the right time, you get the speed boost. Just like the real Mario Kart! Although, I don't reallly know if I got the boost or not; couldn't really tell the difference. Maybe my timing just sucks. What I would suggest is lengthing the track; the coins and pipes come at you too fast to really react, and there is really no transistion into the curves. If you could make those changes more fluid and allow more reaction time, I could enjoy the game alot more.

If you do make a full game out of this, I'd be curious to see how a multiplayer mode would work out; you know, with a Player 2 on WASD. I normally don't play 2-player flash games, but that would be genuinely fun, I think. Something to consider.

Anyway, nice work! Just expand, expand, expand, and you've have a great piece of flash.

tank2tank responds:

I'm not a genius, so it might be a while till I manage to make an expanded, 2 player version of this. But I might do.
Anyway, you should hear a sound effect and see a wind effect if you get the speed boost.
And as for the coins and pipes coming too fast, I didn't notice that, but that's probably cos I made the game and I know exactly where they are.

Plenty of Skill and Talent, But Poorly Executed

You're obviously have a tremendous amount of talent, and even though I don't view this flash very highly, I want you to understand that is not a shot at your ability or skill. If this flash proves anything, it proves that you know what the hell you're doing, and you've got great ideas to match.

The problem with this game isn't in idea, its in application. I love that you have different characters, and that they aren't arbitrary; you need to switch back and forth in order to be efficient. The mounts and other forms of variety are greatly welcomed. Actually, that is what this game excells at; there is plenty of variety in enemies, actions, options, etc.

So, you've got the right idea. Its just...the game isn't that much fun to play. Part of it is that the game is just too slow; more accurately, its not "action-packed." I just didn't find the battle system engaging or fun. I also think the animations could use some improvement; the mounts were fine, but the character attacks just seemed bland and uninteresting.

Ultimately, a fine flash with a good idea. Just tweak it a little.

I Guess "Cute" Would Be The Right Word

Well, what can I say? Its a fun concept, pretty unique at that. Hell, whoever thought of shooting grades with a laser beam on a jetpack? I also liked the little combo system, where you can line up multiple bad grades and shoot them for extra credit. Ultimately, however, it just...wasn't fun. I know this isn't meant to be a full-feature game, and its really more of a short, cute diversion. However, if you're looking to improve it, or want suggestions for future submissions, try to give more options to the player. All I did was fly into As and shoot occasional Fs; not a lot of variety there. Maybe some powerups, different weapons, upgrades for the jetpack, etc. would help the fun-factor. Still, its a nice submission, and congrats for getting front-page.

JohnMazz responds:

Yea, thats deffinatlly a good point. I'll keep that in mind next time. Thanks for the review.

I Keep Playing This

Well, nice work. What I found particularly satisfying was not only the variety of guns, but also the unique feel that each one of them had. Each gun felt like a different gun, which you would think would be a given, but whatever. The music was great, as good as game music can get. My only real concern is that, once you've beaten the adventure mode, there isn't really much to do. And, give the very short length of the adventure mode, that's saying alot. Sure, you have a lot of other modes there, such as the survival variants, but I didn't really find them enjoyable or challenging. Still, great game. You get a 5.

I only review. If you think "those who can, do, those who can't, review," go screw yourselves.

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